Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects and critiques. Organized to create a broad introductory experience, the course focuses on the development of both a visual and a verbal vocabulary as a means of exploring, developing and understanding two-dimensional compositions. This course is a structured, cumulative introduction to the basic elements and principles of two-dimensional design. (Prerequisites: DDDD-202 or equivalent course.) Lecture 2 (Spring). Students will learn to design effective render layers and explore the strengths and weaknesses of various renderers to make effective judgments about which renderer to use in a given situation. Planning for the economical use of textures and for the replacement of models with texture maps in level of detail (LOD) situations will be addressed as well. Use of textures to simulate non-dynamic lights and shadows is introduced. Use of the node-based system to control many aspects of the 3D environment is covered. Normal maps and displacement textures are used to create detail in model UVs. Textures are used to prototype simple models into complex scenes before completion of final geometry. Students will learn to use texture maps instead of detail in models to increase interaction speeds. Students will use shading networks to incorporate groups of two-dimensional and three-dimensional textures into realistic and non-photorealistic materials. The course will focus on advanced techniques in lighting, materials, and rendering. (Prerequisites: This class is restricted to students who have completed DDDD-101 with a C or better or equivalent course.) Lecture 2 (Spring). Assignments develop skills in surface design, lighting and rendering. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Additional techniques for UV layout are introduced. The basics of node based materials design is introduced. Projects focus on using color, value and texture to enhance the representation of form and space. The vocabulary expands to include the interaction of light and surface attributes including: color, relief, specularity, transparency, and more. Principles of additive and subtractive color are developed as they relate to the interpretation of physical phenomena within a virtual world. This course is an introduction to the development of surface materials in three- dimensional software, using the basic concepts covered in Intro to Modeling and Motion. You’ll be able to network with company representatives and interview directly for open co-op and permanent employment positions. RIT’s Office of Career Services and Cooperative Education hosts Creative Industry Day, which connects students majoring in art, design, film and animation, photography, and select computing majors with companies, organizations, creative agencies, design firms, and more. Students in the 3D digital design degree are strongly encouraged to participate in cooperative education and internships. You’ll gain real-world career experience that sets you apart. What’s different about an RIT education? It’s the career experience you gain by completing cooperative education and internships with top companies in every single industry. Salary and Career Information for 3D Digital Design BFA Cooperative Education and Internships RIT’s accelerated bachelor’s/master’s degrees can help you prepare for your future faster by enabling you to earn both a bachelor’s and an MBA in as little as five years of study. Accelerated 4+1 MBAĪn accelerated 4+1 MBA option is available to students enrolled in any of RIT’s undergraduate programs. Learn how you can use the 3D digital design degree to launch a career in game arts. 3D design alumni have gone on to establish successful careers as game artists. You'll have endless opportunities to collaborate with developers and fellow artists on game and digital media projects. The 3D digital design degree allows you to explore your creative interests related to video games. Alumni work in top companies around the country and the world applying the skills they have learned to design solutions to all kinds of problems. Traditional design skills are augmented with principles of time, motion, lighting, rendering, and compositing to create inspiring projects. In addition to the 3D software, students use motion and facial capture, projection mapping, and 3D printing.
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From day one, students in the 3D digital design major use professional 3D software in game design, virtual reality, medical and scientific simulations, data visualization, models for architects and engineers, movies, motion or broadcast graphics, instructional media, and more.